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Defenses

DefenseHitsWhat it does
CannonGroundFires heavy shot at the nearest ground raider.
Bolt TowerGround and airLong range and quick to reload.
MortarGroundLobs shells that hit everything in a small area. It cannot hit raiders close to it.
Ember SpireGround and airThrows bursts of fire that hit every troop in a small area. Shorter range than a Mortar, but no blind spot and much faster.
Sky HarpoonAirFires heavy harpoons at air troops.
Gust HornAir (pushes)Blows air troops back. It does no damage.
Storm RodGround and airHidden until a raider comes within 6 tiles, then rises and zaps raiders.
Wall–Slows raiders down. Builds and upgrades at once.

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